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Nintendo 64, Game Boys, and Sega Genesis are all accounted for, but what about. (PSone) games on your PSP by installing custom fireware and an emulator.
Sega's next generation console tried to undo the damage the Playstation had made to Sega's market share. It was released before Playstation 2 but it lost the race against it and Gamecube, partially due to what many believe was less than great marketing efforts by Sega.
Honestly, RetroPie is a great plug-and-play type console. It allows you to play any retro game whether its on Atari to PS1, portable consoles like the GameBoy up to the DS, and arcade machines. But the problem with RetroPie is it's emulation on N64, Dreamcast and PSP. While some games on the PSP do work, some with sound/video graphical issues like lag and such, the N64 and Dreamcast emulation just makes the Pi taste rotten. (play on words cause y'know, RetroPie?) I feel as if these consoles can run on a Raspberry Pi 3b, because the specs of a Pi are nearly better than the N64, Dreamcast and even PSP. It's just the emulators that are the problem here.
I hope that soon, there can be an update to fix all of these problems, but until then, we'll have to wait on the next Raspberry Pi to come out and dream it in our heads at night. What do you think could the RetroPie team improve on the PSP/DC/N64 emulation? Just a few loose facts (I'll let you connect the dots) • The Raspberry Pi isn't just 'nearly better' than those systems. It is, indeed, MUCH MORE POWERFUL.
The Dreamcast, the most powerful of the 3, has got a 200Mhz CPU and 16MB of ram. Stock Pi 3 has 1.2Ghz CPU and 1GB of ram, plus a nice integrated GPU. • There's something called 'architecture' when it comes to hardware (type of internal instructions, the way those instructions are addressed, how the CPU reach out for the RAM, etc.). Those system are notoriously difficult to emulate even in beefier systems due to their 'esoteric' architectures.
Gotovie prezentacija dlya yaseljnoj gruppi. The Raspberry Pi is esoteric itself, based on ARM, which is low voltage and made for mobile. The foundation of all those emulators is the 8086 architecture, which is basically the same for all Intel based desktop CPUs. So it's like having a Russian guy conversing with a Chinese having a Hungarian mediating (and they barely know each other's languages). • Some systems are so esoteric that we can barely get them to run at all, such as the Saturn and its 8 processor units.
• Any emulation will take up more resources in the host HW than it needed in the original one. It's not a spec by spec thing. Unless you gonna go for brute force (dumb/unoptimized code running on extremely powerful HW to compensate), sometimes better specs don't help.
Maybe a Pi 4 won't be any better at emulating those systems. A Pi 5 certainly won't run Saturn as it is today unless better coded emulators come around. • What can we do to improve those emulators - ideas here - is the silliest thing ever. Common sense dictates we already have hundreds of brilliant and talented guys from all around the world working on them as you read this, and for free. Think about it, you're not the first to have this idea, nor are the first wishing those emulators were running butter smooth. No great sparkle will come from this, specially from people who know fuck all like you and me and the rest of the users.